We design category-defining protocols that rewire future markets, blending AAA game studio aesthetics with protocol infrastructure for a new generation of builders.
Current AI models excel at generating content but fall short of true agency and believable action.
Our unique approach focuses on training AI with vast, action-oriented data to create intelligent agents.
We build foundational, open systems for developers, empowering them to create rather than use closed-off products.
TRAIN
[Status: PILOT]
TRAIN converts competitive gameplay skill into structured vectors that make AI agents act more like human players. Currently onboarding research partners in gaming AI and simulation systems.
NPC Tactical AI Engine
A highly modular behavior tree implementation for creating complex, tactical NPC agents in real-time strategy environments.
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Procedural World Generation
An advanced procedural generation system for creating vast, detailed, and performant open-world environments.
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Real-Time Data Pipeline
Scalable data infrastructure for collecting and analyzing player telemetry in real-time to inform design decisions.
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Physics-Based Animation System
A dynamic animation system using inverse kinematics and physics simulation for hyper-realistic character movement.
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Founder
Co-founder